
// Additional post-effects
float	EAdaptationMin=0.01;
float	EAdaptationMax=0.05; 
float	EToneMappingCurve=4.00;
float	EIntensityContrast=0.7;
float	EColorSaturation=1.2;
float	EToneMappingOversaturation=180.00;

// Depth of Field 
#define fFocusBias 0.05						
#define fDofCutoff 0.5							
#define fDofBias 0.07							
#define fBlurScale 0.016						
#define fBlurCutoff 0.2							
#define fFocusDistance	1.0						
#define fBokehCurve 2.0							
#define fBokehIntensity 0.8					
#define fBokehConstant 0.0						
#define fBokehMaxLevel 80.0						
#define fBokehMin 0.0002							
#define fBokehMax 5.000							
#define fBokehMaxWeight 0.0

// Effect.txt file
#define NoiseMethod							0 
float	XCoord=1920;
float	YCoord=1080;
float	NoiseAmountExt=0.08;
float	NoiseAmountInt=0.08;
float	NoiseFinenessExt=50;
float	NoiseFinenessInt=50;

// Motion blur
float	EMotionBlurStepsInv=0.2;	
